Deadly Euphemism: "Leaving the cabin" quickly becomes one for the companions giving up their bodies for more meat.A Day in the Limelight: The Appetizer Edition puts a greater focus on the Chompettes, with the stated goal being to find them in a game of hide-and-seek, while the main visual novel focuses primarily on the Companions.The answer is dead bodies, including your Companions after they "leave". Creepy Basement: The cabin's basement has a notable deadbolt, and the Companions hesitate checking out what's down there.
While only encountered once in-game (in a brief post-credits scene), The Reveal that the player character has asked the same question, "Did you come of your own free will, or were you sent?" a thousand times before has major implications for the plot, character dynamics, and possibly even the character's identity.Anthropomorphic Food: The "Chompettes", the game's mascots, are a quintet of basic foods with cutesy faces.Runs after that, however, go into That Was Not a Dream territory with Karin now having a Nightmare Face. All Just a Dream: In the Appetizer Edition, the first time you start a New Game+, you wake up in one of the cabin's beds with Karin and are asked if you just had a nightmare.As the other ghosts point out in one ending, she was as much of a victim as they were. Alas, Poor Villain: If you manage to kill Karin, she has an expression that looks like a kicked puppy.